In this article, we
will discuss Abstract Factory Design Patterns in C# with models. it is a type
of Creational Design Pattern.
What is Abstract
Factory Design Pattern?
According to the Gang
of Four Definition: “The Abstract Factory Design Pattern provides a way
to encapsulate a group of individual factories that have a common theme without
specifying their concrete classes “.
The Abstract Factory Design Pattern is a
creational pattern that provides an interface for creating families of related
or dependent objects without specifying their concrete classes. It allows you
to produce different sets of products that belong to different families.
The Abstract Factory Pattern provides an interface for creating families of
related or dependent objects without specifying their concrete classes
Abstract Factory pattern belongs to creational patterns and is one of the most
used design patterns in real-world applications
An abstract factory is a super factory that creates other factories
We need to Choose an Abstract Factory Pattern when
- The application needs to create multiple
families of objects or products
- We need to use only one of the subsets of
families of objects at a given point of time
- We want to hide the implementations of the
families of products by decoupling the implementation of each of these
operations
Here's a real-time
example in C#: creating a family of UI components (buttons and text boxes) for
different platforms (Windows and Mac).
Step 1: Define
Abstract Product Interfaces
Step 2: Implement
Concrete Products
Step 3: Define
Abstract Factory Interface
Step 4: Implement
Concrete Factories
Step 5: Use the
Abstract Factory Pattern
Explanation
- IButton and ITextBox: Abstract product interfaces that define the
common behavior for buttons and text boxes.
- WindowsButton, MacButton, WindowsTextBox,
and MacTextBox: Concrete product classes that implement the
abstract product interfaces for different platforms.
- IUIFactory: The abstract factory interface that
declares methods for creating abstract products (buttons and text boxes).
- WindowsFactory and MacFactory: Concrete factory
classes that implement the IUIFactory interface to create products for
Windows and Mac platforms, respectively.
- Program: The client code that uses the abstract factory pattern to create
a family of related UI components for different platforms.
This example
demonstrates how the Abstract Factory Design Pattern can be used to create
families of related objects without specifying their concrete classes, making
it easy to switch between different product families (e.g., Windows UI and Mac
UI) without changing the client code.
When to use it Abstract Factory Design Pattern?
When we need to use the Abstract Factory Design Pattern in the following cases
- When you want to create a set of related objects or dependent objects which must be used together.
- When the system should be configured to work with multiple families of products.
- When the Concrete classes should be decoupled from the clients.
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